fn main() { let stages = std::fs::read_dir("game/stages").unwrap(); for stage in stages { let stage = stage.unwrap(); let bytes: Vec = std::fs::read(stage.path()).unwrap(); let data = roead::byml::Byml::from_binary(bytes).unwrap(); let map = data.into_map().unwrap(); let mtx: Vec = map.get("ProjMatrix").unwrap().as_array().unwrap().into_iter().map(|a| a.as_float().unwrap()).collect(); let mat4 = glam::Mat4::from_cols_slice(&mtx); println!("{:?}", mat4); } }