2025-01-26 02:12:43 -05:00
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!eclmap
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# mappings from zero318
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!ins_names
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## Section A
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0 nop
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1 enemy_delete
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10 ret
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11 call
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12 jump
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13 jump_equ
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14 jump_neq
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15 async_call
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16 async_call_id
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17 async_stop_id
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18 __async_unknown_flag_set
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19 __async_unknown_flag_clear
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20 __async_unknown_value
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21 async_stop_all
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30 debug_print
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40 frame_enter
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41 frame_leave
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42 push_int
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43 pop_int
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44 push_float
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45 pop_float
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50 math_int_add
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51 math_float_add
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52 math_int_sub
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53 math_float_sub
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54 math_int_mul
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55 math_float_mul
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56 math_int_div
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57 math_float_div
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58 math_int_mod
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59 cmp_int_equ
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60 cmp_float_equ
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61 cmp_int_neq
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62 cmp_float_neq
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63 cmp_int_les
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64 cmp_float_les
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65 cmp_int_leq
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66 cmp_float_leq
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67 cmp_int_gre
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68 cmp_float_gre
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69 cmp_int_geq
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70 cmp_float_geq
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71 cmp_int_not
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72 cmp_float_not
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73 cmp_or
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74 cmp_and
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75 math_bit_xor
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76 math_bit_or
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77 math_bit_and
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78 math_post_dec
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79 math_sin
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80 math_cos
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81 math_circle_pos
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82 math_reduce_angle
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83 ecl_time_sub
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84 math_int_neg
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85 math_float_neg ## BROKEN, uses integer NEG on a float
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86 math_hypot_squared
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87 math_line_angle
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88 math_sqrt
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## Section B
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256 enemy_create_rel
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257 enemy_create_abs
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258 anm_source
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259 anm_set_slot
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260 enemy_create_rel_mirror
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261 enemy_create_abs_mirror
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262 anm_set_slot_main
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263 anm_create_rel_front
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264 anm_create_front
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265 enemy_create_rel_stage
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266 enemy_create_abs_stage
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267 enemy_create_rel_stage_mirror
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268 enemy_create_abs_stage_mirror
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269 anm_play_attack
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270 __enemy_create_background
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271 __enemy_create_background_stage
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272 anm_create_rel_back
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273 anm_create_rel_front_rotated
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274 anm_play_attack_ex
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275 anm_interrupt_slot
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276 anm_play_main
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277 anm_rotate_slot
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278 __nop_278
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## Section C
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280 move_position_abs
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281 move_position_abs_interp
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282 move_position_rel
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283 move_position_rel_interp
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284 move_velocity_abs
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285 move_velocity_abs_interp
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286 move_velocity_rel
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287 move_velocity_rel_interp
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288 move_orbit_abs
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289 move_orbit_abs_interp
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290 move_orbit_rel
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291 move_orbit_rel_interp
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292 move_rand_interp_abs
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293 move_rand_interp_rel
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294 move_to_boss0_abs
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295 move_to_boss0_rel
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296 move_position_add_abs
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297 move_position_add_rel
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298 __move_position_interp_current_abs ## BROKEN, falls through to move_ellipse_rel
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299 __move_position_interp_current_rel ## BROKEN, falls through to move_ellipse_rel
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300 move_ellipse_abs
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301 move_ellipse_abs_interp
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302 move_ellipse_rel
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303 move_ellipse_rel_interp
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304 enemy_flag_mirror
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305 move_bezier_abs
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306 move_bezier_rel
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307 move_stop
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## Section D
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320 enemy_set_hitbox
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321 enemy_set_collision
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322 enemy_flags_set
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323 enemy_flags_clear
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324 move_bounds_set
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325 move_bounds_disable
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326 item_bonus_slots_reset
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327 item_bonus_slot_set
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328 item_drop_area
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329 drop_item_rewards
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330 item_reward_set
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331 enemy_life_set
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332 boss_set
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333 boss_timer_clear
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334 callback_ex
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335 enemy_invincible_timer
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336 effect_sound
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337 effect_screen_shake
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338 msg_read
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339 msg_wait
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340 boss0_wait
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341 timer_callback_sub
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342 spellcard_start
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343 spellcard_end
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344 chapter_set
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345 enemy_kill_all
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346 player_protect_range
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347 enemy_lifebar_color
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348 spellcard_start_2
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349 set_float_rank_3 ## BROKEN, can't read middle value
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350 set_float_rank_5
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351 math_float_rank_lerp
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352 set_int_rank_3 ## BROKEN, can't read middle value
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353 set_int_rank_5
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354 math_int_rank_lerp
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355 set_int_difficulty
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356 set_float_difficulty
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357 spellcard_start_difficulty
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358 spellcard_start_difficulty_1
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359 spellcard_start_difficulty_2
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360 boss_set_life_count
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361 enemy_no_collision_timer
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362 spellcard_flag_timeout_set
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363 __spellcard_flag_anm_unknown
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364 enemy_flag_homing_disable
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365 laser_clear_all
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366 enemy_bomb_shield
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367 game_speed_set
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368 ecl_time_sub_difficulty
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369 __enemy_flag_unknown_A
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370 enemy_kill_id_set
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371 enemy_kill_all_id
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372 anm_layer_base
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## Section E
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400 shooter_reset
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401 shoot_now
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402 bullet_sprite
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403 shoot_offset
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404 shoot_angle
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405 bullet_speed
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406 bullet_count
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407 shoot_aim_mode
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408 bullet_sound
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409 bullet_effects
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410 bullet_cancel
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411 shooter_copy
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412 laser_line_create
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413 laser_infinite_create
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414 laser_offset
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415 laser_target
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416 laser_speed
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417 laser_width
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418 laser_angle
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419 laser_rotate
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420 bullet_cancel_radius
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421 bullet_clear_radius
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422 bullet_speed_rank_3
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423 bullet_speed_rank_5
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424 bullet_speed_rank_lerp
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425 bullet_count_rank_3
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426 bullet_count_rank_5
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427 bullet_count_rank_lerp
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428 laser_line_create_no_blend
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429 laser_infinite_create_no_blend
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430 set_float_angle_to_player_from_point
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431 laser_line_ex_create
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432 laser_infinite_ex_create
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433 laser_line_ex_create_no_blend
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434 laser_infinite_ex_create_no_blend
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435 bullet_speed_difficulty
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436 bullet_count_difficulty
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437 shoot_offset_circle
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438 shoot_spawn_distance
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439 __shoot_unknown_A
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440 enemy_fog_spawn
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441 std_interrupt
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442 __enemy_manager_flag_unknown_A
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443 ex_ins_repeat
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444 __enemy_damage_ex
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445 __enemy_hitbox_ex
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446 bullet_cancel_weak_radius
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447 bullet_clear_weak_radius
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448 laser_cancel
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449 ex_ins_call
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450 score_add
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## Section G
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500 __debug_nop_500
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!ins_signatures
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0
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1
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10
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#11 P(bs=4)v(rep="G")
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12 ot
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13 ot
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14 ot
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#15 P(bs=4)v(rep="G")
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#16 P(bs=4)Sv(rep="G")
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17 S
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18 S
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19 S
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20 SS
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21
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#30 p(bs=4)v(rep="g")
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40 S
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41
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42 S
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43 S
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44 f
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45 f
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51
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52
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53
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54
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55
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56
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57
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58
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59
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60
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61
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62
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63
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64
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65
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66
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67
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68
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69
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70
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71
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72
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73
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74
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75
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76
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77
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78 S
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79
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80
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81 ffff
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82 f
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83 S
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84
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85
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86 fff
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87 ffff
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88
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256 P(bs=4)ffSSS(enum="ItemID")
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257 P(bs=4)ffSSS(enum="ItemID")
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258 S(enum="AnmSource")
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259 S(enum="AnmSlotIndex")N
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260 P(bs=4)ffSSS(enum="ItemID")
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261 P(bs=4)ffSSS(enum="ItemID")
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262 S(enum="AnmSlotIndex")N
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263 S(enum="AnmSource")N
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264 S(enum="AnmSource")N
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265 P(bs=4)ffSSS(enum="ItemID")
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266 P(bs=4)ffSSS(enum="ItemID")
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267 P(bs=4)ffSSS(enum="ItemID")
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268 P(bs=4)ffSSS(enum="ItemID")
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269 S(enum="AnmSlotIndex")
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270 P(bs=4)fffSSS(enum="ItemID")
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271 P(bs=4)fffSSS(enum="ItemID")
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272 S(enum="AnmSource")N
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273 S(enum="AnmSource")Nf
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274 S(enum="AnmSlotIndex")N
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275 S(enum="AnmSlotIndex")S
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276
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277 S(enum="AnmSlotIndex")f
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278 S
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280 ff
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281 SS(enum="InterpMode")ff
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282 ff
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283 SS(enum="InterpMode")ff
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284 ff
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285 SS(enum="InterpMode")ff
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286 ff
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287 SS(enum="InterpMode")ff
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288 ffff
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289 SS(enum="InterpMode")fff
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290 ffff
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291 SS(enum="InterpMode")fff
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292 SSf
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293 SSf
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294
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295
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296 fff
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297 fff
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298 ff
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299 ff
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300 ffffff
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301 SS(enum="InterpMode")ffffff
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302 ffffff
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303 SS(enum="InterpMode")ffffff
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304 S(enum="bool") ## S(enum="BitBool")
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305 Sffffff
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306 Sffffff
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307
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320 ff
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321 ff
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322 S(hex;enum="EnemyFlagsSet")
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323 S(hex;enum="EnemyFlagsClear")
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324 ffff
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325
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326
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327 S(enum="BonusDropIndex")S(enum="ItemID")
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328 ff
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329
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330 S(enum="ItemID")
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331 S
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332 S(enum="BossIndex")
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333
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334 S(enum="CallbackSlotIndex")SSP(bs=4)
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335 S
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336 S(enum="SoundID")
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337 SSS
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338 S(enum="MsgScript")
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339
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340
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341 S(enum="CallbackSlotIndex")P(bs=4)
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342 SSSp(bs=4;mask=0x77,7,16)
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343
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344 S
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345
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346 f
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347 S(enum="LifeSlotIndex")fC
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348 SSSp(bs=4;mask=0x77,7,16)
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349 ffff
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350 fffff
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351 fff
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352 SSSS
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353 SSSSS
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354 SSS
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355 SSSSS
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356 fffff
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357 SSSp(bs=4;mask=0x77,7,16)
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358 SSSp(bs=4;mask=0x77,7,16)
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359 SSSp(bs=4;mask=0x77,7,16)
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360 S
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361 S
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362
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363
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364 S(enum="bool") ## S(enum="BitBool")
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365
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366 S(enum="bool")N ## S(enum="BitBool")N
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367 f
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368 SSSS
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369 S(enum="bool") ## S(enum="BitBool")
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370 S
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371 S
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372 S(enum="AnmLayerIndex")
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400 S(enum="ShooterIndex")
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401 S(enum="ShooterIndex")
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402 S(enum="ShooterIndex")S(enum="BulletSprite")S(enum="BulletColor")
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403 S(enum="ShooterIndex")ff
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404 S(enum="ShooterIndex")ff
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405 S(enum="ShooterIndex")ff
|
|
|
|
406 S(enum="ShooterIndex")SS
|
|
|
|
407 S(enum="ShooterIndex")S(enum="BulletAim")
|
|
|
|
408 S(enum="ShooterIndex")S(enum="SoundID")S(enum="SoundID")
|
|
|
|
409 S(enum="ShooterIndex")S(enum="BulletEffectIndex")S(enum="bool")S(enum="BulletEffectID")SSff
|
|
|
|
410
|
|
|
|
411 S(enum="ShooterIndex")S(enum="ShooterIndex")
|
|
|
|
412 SSffffff
|
|
|
|
413 SSSfffSSSSfS(hex;enum="LaserFlags")
|
|
|
|
414 Sff
|
|
|
|
415 Sff
|
|
|
|
416 Sf
|
|
|
|
417 Sf
|
|
|
|
418 Sf
|
|
|
|
419 Sf
|
|
|
|
420 f
|
|
|
|
421 f
|
|
|
|
422 S(enum="ShooterIndex")ffffff
|
|
|
|
423 S(enum="ShooterIndex")ffffffffff
|
|
|
|
424 S(enum="ShooterIndex")ffff
|
|
|
|
425 S(enum="ShooterIndex")SSSSSS
|
|
|
|
426 S(enum="ShooterIndex")SSSSSSSSSS
|
|
|
|
427 S(enum="ShooterIndex")SSSS
|
|
|
|
428 SSffffff
|
|
|
|
429 SSSfffSSSSfS(hex;enum="LaserFlags")
|
|
|
|
430 fff
|
|
|
|
431 SSffffff
|
|
|
|
432 SSSfffSSSSfS(hex;enum="LaserFlags")
|
|
|
|
433 SSffffff
|
|
|
|
434 SSSfffSSSSfS(hex;enum="LaserFlags")
|
|
|
|
435 S(enum="ShooterIndex")ffffffff
|
|
|
|
436 S(enum="ShooterIndex")SSSSSSSS
|
|
|
|
437 S(enum="ShooterIndex")ff
|
|
|
|
438 S(enum="ShooterIndex")f
|
|
|
|
439 S(enum="ShooterIndex")ff
|
|
|
|
440 fC
|
|
|
|
441 S
|
|
|
|
442 S(enum="bool") ## S(enum="BitBool")
|
|
|
|
443 S(enum="ExIns")
|
|
|
|
444 S(enum="ExDamage")
|
|
|
|
445 S(enum="ExHitbox")
|
|
|
|
446 f
|
|
|
|
447 f
|
|
|
|
448 S
|
|
|
|
449 S(enum="ExIns")
|
|
|
|
450 S
|
|
|
|
500 S
|
|
|
|
|
|
|
|
!gvar_names
|
|
|
|
-10000 RAND_UINT
|
|
|
|
-9999 RAND_FLOAT
|
|
|
|
-9998 RAND_ANGLE
|
|
|
|
-9997 SELF_X
|
|
|
|
-9996 SELF_Y
|
|
|
|
-9995 SELF_X_ABS
|
|
|
|
-9994 SELF_Y_ABS
|
|
|
|
-9993 SELF_X_REL
|
|
|
|
-9992 SELF_Y_REL
|
|
|
|
-9991 PLAYER_X
|
|
|
|
-9990 PLAYER_Y
|
|
|
|
-9989 PLAYER_ANGLE
|
|
|
|
-9988 BOSS_TIMER
|
|
|
|
-9987 RAND_FLOAT_SIGNED
|
|
|
|
-9986 SPELL_TIMEOUT
|
|
|
|
-9985 I0
|
|
|
|
-9984 I1
|
|
|
|
-9983 I2
|
|
|
|
-9982 I3
|
|
|
|
-9981 F0
|
|
|
|
-9980 F1
|
|
|
|
-9979 F2
|
|
|
|
-9978 F3
|
|
|
|
-9977 SELF_X2
|
|
|
|
-9976 SELF_Y2
|
|
|
|
-9975 SELF_X2_ABS
|
|
|
|
-9974 SELF_Y2_ABS
|
|
|
|
-9973 SELF_X2_REL
|
|
|
|
-9972 SELF_Y2_REL
|
|
|
|
-9971 SELF_ANGLE_ABS
|
|
|
|
-9970 SELF_ANGLE_REL
|
|
|
|
-9969 SELF_SPEED_ABS
|
|
|
|
-9968 SELF_SPEED_REL
|
|
|
|
-9967 SELF_ORBIT_RADIUS_ABS
|
|
|
|
-9966 SELF_ORBIT_RADIUS_REL
|
|
|
|
-9965 PLAYER_X2
|
|
|
|
-9964 PLAYER_Y2
|
|
|
|
-9963 BOSS0_X
|
|
|
|
-9962 BOSS0_Y
|
|
|
|
-9961 ANM_SLOT0_ID
|
|
|
|
-9960 RANK
|
|
|
|
-9959 DIFFICULTY
|
|
|
|
-9958 SELF_ANGLE
|
|
|
|
-9957 TRUE_VAR
|
|
|
|
-9956 PLAYER_ANGLE_ABS
|
|
|
|
-9955 PLAYER_ANGLE_REL
|
|
|
|
-9954 SELF_LIFE
|
|
|
|
-9953 EASY
|
|
|
|
-9952 NORMAL
|
|
|
|
-9951 HARD
|
|
|
|
-9950 LUNATIC
|
|
|
|
-9949 PLAYER_DEATHS
|
|
|
|
-9948 PLAYER_BOMBS_USED
|
|
|
|
-9947 __ENEMY_MANAGER_UNKNOWN_A
|
|
|
|
-9946 __ENEMY_MANAGER_UNKNOWN_B
|
|
|
|
-9945 PLAYER_SHOT
|
|
|
|
-9944 PLAYER_DISTANCE
|
|
|
|
-9943 BOSS0_I0
|
|
|
|
-9942 BOSS0_I1
|
|
|
|
-9941 BOSS0_I2
|
|
|
|
-9940 BOSS0_I3
|
|
|
|
-9939 BOSS0_F0
|
|
|
|
-9938 BOSS0_F1
|
|
|
|
-9937 BOSS0_F2
|
|
|
|
-9936 BOSS0_F3
|
|
|
|
-9935 F4
|
|
|
|
-9934 F5
|
|
|
|
-9933 F6
|
|
|
|
-9932 F7
|
|
|
|
|
|
|
|
-1 STACK_TOP
|
|
|
|
0 LOCAL_A
|
|
|
|
4 LOCAL_B
|
|
|
|
8 LOCAL_C
|
|
|
|
12 LOCAL_D
|
|
|
|
16 LOCAL_E
|
|
|
|
20 LOCAL_F
|
|
|
|
24 LOCAL_G
|
|
|
|
28 LOCAL_H
|
|
|
|
32 LOCAL_I
|
|
|
|
36 LOCAL_J
|
|
|
|
40 LOCAL_K
|
|
|
|
44 LOCAL_L
|
|
|
|
48 LOCAL_M
|
|
|
|
52 LOCAL_N
|
|
|
|
56 LOCAL_O
|
|
|
|
60 LOCAL_P
|
|
|
|
64 LOCAL_Q
|
|
|
|
68 LOCAL_R
|
|
|
|
72 LOCAL_S
|
|
|
|
76 LOCAL_T
|
|
|
|
80 LOCAL_U
|
|
|
|
84 LOCAL_V
|
|
|
|
88 LOCAL_W
|
|
|
|
92 LOCAL_X
|
|
|
|
96 LOCAL_Y
|
|
|
|
100 LOCAL_Z
|
|
|
|
|
|
|
|
!gvar_types
|
|
|
|
-10000 $
|
|
|
|
-9999 %
|
|
|
|
-9998 %
|
|
|
|
-9997 %
|
|
|
|
-9996 %
|
|
|
|
-9995 %
|
|
|
|
-9994 %
|
|
|
|
-9993 %
|
|
|
|
-9992 %
|
|
|
|
-9991 %
|
|
|
|
-9990 %
|
|
|
|
-9989 %
|
|
|
|
-9988 $
|
|
|
|
-9987 %
|
|
|
|
-9986 $
|
|
|
|
-9985 $
|
|
|
|
-9984 $
|
|
|
|
-9983 $
|
|
|
|
-9982 $
|
|
|
|
-9981 %
|
|
|
|
-9980 %
|
|
|
|
-9979 %
|
|
|
|
-9978 %
|
|
|
|
-9977 %
|
|
|
|
-9976 %
|
|
|
|
-9975 %
|
|
|
|
-9974 %
|
|
|
|
-9973 %
|
|
|
|
-9972 %
|
|
|
|
-9971 %
|
|
|
|
-9970 %
|
|
|
|
-9969 %
|
|
|
|
-9968 %
|
|
|
|
-9967 %
|
|
|
|
-9966 %
|
|
|
|
-9965 %
|
|
|
|
-9964 %
|
|
|
|
-9963 %
|
|
|
|
-9962 %
|
|
|
|
-9961 $
|
|
|
|
-9960 $
|
|
|
|
-9958 %
|
|
|
|
-9957 $
|
|
|
|
-9956 %
|
|
|
|
-9955 %
|
|
|
|
-9954 $
|
|
|
|
-9953 $
|
|
|
|
-9952 $
|
|
|
|
-9951 $
|
|
|
|
-9950 $
|
|
|
|
-9949 $
|
|
|
|
-9948 $
|
|
|
|
-9947 $
|
|
|
|
-9946 $
|
|
|
|
-9945 $
|
|
|
|
-9944 %
|
|
|
|
-9943 $
|
|
|
|
-9942 $
|
|
|
|
-9941 $
|
|
|
|
-9940 $
|
|
|
|
-9939 %
|
|
|
|
-9938 %
|
|
|
|
-9937 %
|
|
|
|
-9936 %
|
|
|
|
-9935 %
|
|
|
|
-9934 %
|
|
|
|
-9933 %
|
|
|
|
-9932 %
|
|
|
|
|
|
|
|
-1 ?
|
|
|
|
0 ?
|
|
|
|
4 ?
|
|
|
|
8 ?
|
|
|
|
12 ?
|
|
|
|
16 ?
|
|
|
|
20 ?
|
|
|
|
24 ?
|
|
|
|
28 ?
|
|
|
|
32 ?
|
|
|
|
36 ?
|
|
|
|
40 ?
|
|
|
|
44 ?
|
|
|
|
48 ?
|
|
|
|
52 ?
|
|
|
|
56 ?
|
|
|
|
60 ?
|
|
|
|
64 ?
|
|
|
|
68 ?
|
|
|
|
72 ?
|
|
|
|
76 ?
|
|
|
|
80 ?
|
|
|
|
84 ?
|
|
|
|
88 ?
|
|
|
|
92 ?
|
|
|
|
96 ?
|
|
|
|
100 ?
|
|
|
|
|
|
|
|
!ins_intrinsics
|
|
|
|
#10 RetStack() ## Internally calls FrameLeave()
|
|
|
|
#11 CallStack()
|
2025-02-12 11:43:23 -05:00
|
|
|
#12 Jmp()
|
2025-01-26 02:12:43 -05:00
|
|
|
#13 StackJmp(op="==")
|
|
|
|
#14 StackJmp(op="!=")
|
|
|
|
#15 CallStackAsync()
|
|
|
|
#16 CallStackAsyncId()
|
|
|
|
#40 FrameEnter()
|
|
|
|
#41 FrameLeave()
|
|
|
|
#42 StackPush(type="int")
|
|
|
|
#43 StackPop(type="int")
|
|
|
|
#44 StackPush(type="float")
|
|
|
|
#45 StackPop(type="float")
|
|
|
|
## All Binary Ops/Cmps pop the right argument first, then the left, perform the op, then push the result.
|
|
|
|
## All Unary Ops pop the argument then push the result.
|
|
|
|
## All Binary/Unary Ops push a value of the type matching their arguments.
|
|
|
|
## All Binary/Unary Cmps push an int value regardless of their arguments.
|
|
|
|
#50 StackBinOp(op="+";type="int")
|
|
|
|
#51 StackBinOp(op="+";type="float")
|
|
|
|
#52 StackBinOp(op="-";type="int")
|
|
|
|
#53 StackBinOp(op="-";type="float")
|
|
|
|
#54 StackBinOp(op="*";type="int")
|
|
|
|
#55 StackBinOp(op="*";type="float")
|
|
|
|
#56 StackBinOp(op="/";type="int")
|
|
|
|
#57 StackBinOp(op="/";type="float")
|
|
|
|
#58 StackBinOp(op="%";type="int")
|
|
|
|
#59 StackBinCmp(op="==";type="int")
|
|
|
|
#60 StackBinCmp(op="==";type="float")
|
|
|
|
#61 StackBinCmp(op="!=";type="int")
|
|
|
|
#62 StackBinCmp(op="!=";type="float")
|
|
|
|
#63 StackBinCmp(op="<";type="int")
|
|
|
|
#64 StackBinCmp(op="<";type="float")
|
|
|
|
#65 StackBinCmp(op="<=";type="int")
|
|
|
|
#66 StackBinCmp(op="<=";type="float")
|
|
|
|
#67 StackBinCmp(op=">";type="int")
|
|
|
|
#68 StackBinCmp(op=">";type="float")
|
|
|
|
#69 StackBinCmp(op=">=";type="int")
|
|
|
|
#70 StackBinCmp(op=">=";type="float")
|
|
|
|
#71 StackUnCmp(op="!";type="int") # Internally pushes (val==0)
|
|
|
|
#72 StackUnCmp(op="!";type="float") # Internally pushes (val==0.0f), which is relevant for NaN handling
|
|
|
|
#73 StackBinCmp(op="|||";type="int")
|
|
|
|
#74 StackBinCmp(op="&&&";type="int")
|
|
|
|
#75 StackBinOp(op="^";type="int")
|
|
|
|
#76 StackBinOp(op="|";type="int")
|
|
|
|
#77 StackBinOp(op="&";type="int")
|
|
|
|
#78 PushDec()
|
|
|
|
#79 StackUnOp(op="sin";type="float")
|
|
|
|
#80 StackUnOp(op="cos";type="float")
|
|
|
|
#84 StackUnOp(op="-";type="int")
|
|
|
|
##85 StackUnOp(op="-";type="float") # Instruction is broken until later games, uncomment if a patch fixes it
|
|
|
|
#88 StackUnOp(op="sqrt";type="float")
|
|
|
|
|
|
|
|
!enum(name="BonusDropIndex")
|
|
|
|
0 MainDrop
|
|
|
|
1 BonusDrop0
|
|
|
|
2 BonusDrop1
|
|
|
|
3 BonusDrop2
|
|
|
|
4 BonusDrop3
|
|
|
|
5 BonusDrop4
|
|
|
|
6 BonusDrop5
|
|
|
|
7 BonusDrop6
|
|
|
|
8 BonusDrop7
|
|
|
|
9 BonusDrop8
|
|
|
|
10 BonusDrop9
|
|
|
|
11 BonusDrop10
|
|
|
|
12 BonusDrop11
|
|
|
|
|
|
|
|
!enum(name="ItemID")
|
|
|
|
-1 NoItem
|
|
|
|
0 Item0
|
|
|
|
1 Item1
|
|
|
|
2 Item2
|
|
|
|
3 Item3
|
|
|
|
4 Item4
|
|
|
|
5 Item5
|
|
|
|
6 Item6
|
|
|
|
7 Item7
|
|
|
|
8 Item8
|
|
|
|
9 Item9
|
|
|
|
10 Item10
|
|
|
|
11 Item11
|
|
|
|
|
|
|
|
!enum(name="AnmSource")
|
|
|
|
0 BulletAnm
|
|
|
|
|
|
|
|
!enum(name="AnmSlotIndex")
|
|
|
|
0 AnmSlot0
|
|
|
|
1 AnmSlot1
|
|
|
|
2 AnmSlot2
|
|
|
|
3 AnmSlot3
|
|
|
|
4 AnmSlot4
|
|
|
|
5 AnmSlot5
|
|
|
|
6 AnmSlot6
|
|
|
|
7 AnmSlot7
|
|
|
|
8 AnmSlot8
|
|
|
|
9 AnmSlot9
|
|
|
|
|
|
|
|
!enum(name="AnmLayerIndex")
|
|
|
|
|
|
|
|
!enum(name="InterpMode")
|
|
|
|
0 Linear
|
|
|
|
1 AccelerateSlow
|
|
|
|
2 Accelerate
|
|
|
|
3 AccelerateFast
|
|
|
|
4 DecelerateSlow
|
|
|
|
5 Decelerate
|
|
|
|
6 DecelerateFast
|
|
|
|
7 ConstantVelocity
|
|
|
|
8 Bezier
|
|
|
|
9 AccelDecelSlow
|
|
|
|
10 AccelDecel
|
|
|
|
11 AccelDecelFast
|
|
|
|
12 DecelAccelSlow
|
|
|
|
13 DecelAccel
|
|
|
|
14 DecelAccelFast
|
|
|
|
15 Initial
|
|
|
|
16 Final
|
|
|
|
17 ConstantAccel
|
|
|
|
|
|
|
|
!enum(name="EnemyFlagsSet")
|
|
|
|
|
|
|
|
!enum(name="EnemyFlagsClear")
|
|
|
|
|
|
|
|
!enum(name="BossIndex")
|
|
|
|
-1 UnsetBoss
|
|
|
|
0 Boss0
|
|
|
|
|
|
|
|
!enum(name="CallbackSlotIndex")
|
|
|
|
0 Callback1
|
|
|
|
1 Callback2
|
|
|
|
2 Callback3
|
|
|
|
3 Callback4
|
|
|
|
4 Callback5
|
|
|
|
5 Callback6
|
|
|
|
6 Callback7
|
|
|
|
7 Callback8
|
|
|
|
|
|
|
|
!enum(name="SoundID")
|
|
|
|
|
|
|
|
!enum(name="LifeSlotIndex")
|
|
|
|
0 LifeSlot1
|
|
|
|
1 LifeSlot2
|
|
|
|
2 LifeSlot3
|
|
|
|
3 LifeSlot4
|
|
|
|
4 LifeSlot5
|
|
|
|
5 LifeSlot6
|
|
|
|
6 LifeSlot7
|
|
|
|
7 LifeSlot8
|
|
|
|
|
|
|
|
!enum(name="ShooterIndex")
|
|
|
|
0 Shooter0
|
|
|
|
1 Shooter1
|
|
|
|
2 Shooter2
|
|
|
|
3 Shooter3
|
|
|
|
4 Shooter4
|
|
|
|
5 Shooter5
|
|
|
|
6 Shooter6
|
|
|
|
7 Shooter7
|
|
|
|
|
|
|
|
!enum(name="BulletSprite")
|
|
|
|
|
|
|
|
!enum(name="BulletColor")
|
|
|
|
|
|
|
|
!enum(name="BulletAim")
|
|
|
|
|
|
|
|
!enum(name="BulletEffectIndex")
|
|
|
|
|
|
|
|
!enum(name="BulletEffectID")
|
|
|
|
|
|
|
|
!enum(name="LaserFlags")
|
|
|
|
|
|
|
|
!enum(name="ExIns")
|
|
|
|
0 Disable
|
|
|
|
1 Func1
|
|
|
|
2 Func2
|
|
|
|
3 Func3
|
|
|
|
4 Func4
|
|
|
|
5 Func5
|
|
|
|
6 Func6
|
|
|
|
7 Func7
|
|
|
|
8 Func8
|
|
|
|
9 Func9
|
|
|
|
10 Func10
|
|
|
|
11 Func11
|
|
|
|
12 Func12
|
|
|
|
|
|
|
|
!enum(name="ExDamage")
|
|
|
|
0 Disable
|
|
|
|
1 ExDamage1
|
|
|
|
|
|
|
|
!enum(name="ExHitbox")
|
|
|
|
0 Disable
|
|
|
|
1 ExHitbox1
|
|
|
|
|
|
|
|
!difficulty_flags
|
|
|
|
0 E-
|
|
|
|
1 N-
|
|
|
|
2 H-
|
|
|
|
3 L-
|
|
|
|
4 X+
|
|
|
|
5 5+
|
|
|
|
6 6+
|
|
|
|
7 7+
|