#pragma mapfile "utils/v4.anmm" entry { path: "background/stage04/stage04a.png", img_width: 256, img_height: 256, img_format: FORMAT_RGB_565, memory_priority: 0, sprites: {sprite0: {x: 0.0, y: 0.0, w: 256.0, h: 256.0}}, } script 0 script0 { type(8); sprite(sprite0); stop(); } entry { path: "background/stage04/stage04b.png", img_width: 256, img_height: 256, img_format: FORMAT_RGB_565, memory_priority: 0, sprites: {sprite1: {x: 0.0, y: 0.0, w: 256.0, h: 256.0}}, } entry { path: "background/stage04/stage04c.png", img_width: 256, img_height: 256, img_format: FORMAT_RGB_565, memory_priority: 0, sprites: {sprite2: {x: 0.0, y: 0.0, w: 256.0, h: 256.0}}, } script 1 script1 { type(8); sprite(sprite1); alpha(0); +360: // 360 alphaTime(30, 0, 255); +120: // 480 nop(); loop { colorTime(140, 9, 128, 128, 255); +160: // 640 colorTime(140, 9, 255, 255, 255); +160: // 800 colorTime(140, 9, 255, 128, 255); +160: // 960 colorTime(140, 9, 255, 255, 255); +160: // 1120 colorTime(140, 9, 255, 128, 128); +160: // 1280 colorTime(140, 9, 255, 255, 255); +160: // 1440 } stop(); } script 2 script2 { type(8); sprite(sprite2); alpha(255); +360: // 360 alphaTime(60, 0, 0); +60: // 420 delete(); } script 3 script3 { type(8); sprite(sprite1); alpha(0); +400: // 400 alphaTime(60, 0, 255); +80: // 480 nop(); loop { colorTime(140, 9, 128, 128, 255); +160: // 640 colorTime(140, 9, 255, 255, 255); +160: // 800 colorTime(140, 9, 255, 128, 255); +160: // 960 colorTime(140, 9, 255, 255, 255); +160: // 1120 colorTime(140, 9, 255, 128, 128); +160: // 1280 colorTime(140, 9, 255, 255, 255); +160: // 1440 } stop(); } script 4 script4 { type(8); sprite(sprite2); alpha(255); +400: // 400 alphaTime(60, 0, 0); +60: // 460 delete(); } script 5 script5 { type(8); sprite(sprite1); alpha(0); +440: // 440 alphaTime(60, 0, 255); +40: // 480 nop(); loop { colorTime(140, 9, 128, 128, 255); +160: // 640 colorTime(140, 9, 255, 255, 255); +160: // 800 colorTime(140, 9, 255, 128, 255); +160: // 960 colorTime(140, 9, 255, 255, 255); +160: // 1120 colorTime(140, 9, 255, 128, 128); +160: // 1280 colorTime(140, 9, 255, 255, 255); +160: // 1440 } } script 6 script6 { type(8); sprite(sprite2); alpha(255); +440: // 440 alphaTime(60, 0, 0); +60: // 500 delete(); }