#pragma mapfile "utils/v4.anmm" entry { path: "stgenm/stg2enm.png", img_width: 256, img_height: 128, img_format: FORMAT_ARGB_4444, sprites: { sprite0: {x: 0.0, y: 0.0, w: 64.0, h: 64.0}, sprite1: {x: 64.0, y: 0.0, w: 64.0, h: 64.0}, sprite2: {x: 128.0, y: 0.0, w: 64.0, h: 64.0}, sprite3: {x: 192.0, y: 0.0, w: 64.0, h: 64.0}, sprite4: {x: 0.0, y: 64.0, w: 64.0, h: 64.0}, sprite5: {x: 64.0, y: 64.0, w: 64.0, h: 64.0}, sprite6: {x: 128.0, y: 64.0, w: 64.0, h: 64.0}, sprite7: {x: 192.0, y: 64.0, w: 64.0, h: 64.0}, }, } script 0 script0 { sprite(sprite0); loop { posTime(60, 9, 0.0, -4.0, 0.0); +60: // 60 posTime(60, 9, 0.0, 4.0, 0.0); +60: // 120 } } script 1 script1 { flipX(); sprite(sprite4); +4: // 4 sprite(sprite5); +4: // 8 sprite(sprite6); +4: // 12 sprite(sprite7); loop { +400: // 412 } stop(); } script 2 script2 { sprite(sprite4); +4: // 4 sprite(sprite5); +4: // 8 sprite(sprite6); +4: // 12 sprite(sprite7); loop { +400: // 412 } stop(); } script 3 script3 { flipX(); sprite(sprite7); +4: // 4 sprite(sprite6); +4: // 8 sprite(sprite5); +4: // 12 sprite(sprite4); sprite(sprite0); loop { posTime(60, 9, 0.0, -4.0, 0.0); +60: // 72 posTime(60, 9, 0.0, 4.0, 0.0); +60: // 132 } } script 4 script4 { sprite(sprite7); +4: // 4 sprite(sprite6); +4: // 8 sprite(sprite5); +4: // 12 sprite(sprite4); sprite(sprite0); loop { posTime(60, 9, 0.0, -4.0, 0.0); +60: // 72 posTime(60, 9, 0.0, 4.0, 0.0); +60: // 132 } } script 5 script5 { sprite(sprite0); +6: // 6 sprite(sprite1); +6: // 12 sprite(sprite2); +6: // 18 sprite(sprite3); loop { +40: // 58 } } script 6 script6 { sprite(sprite3); blendMode(1); scaleTime(20, 1, 0.0, 6.0); +30: // 30 scale(6.0, 0.0); scaleTime(20, 1, 1.0, 1.0); +20: // 50 blendMode(0); stop(); } entry { path: "face/enemy2/face02no.png", img_width: 256, img_height: 128, memory_priority: 0, sprites: {sprite8: {x: 0.0, y: 0.0, w: 256.0, h: 128.0}}, } entry { path: "face/enemy2/face02n2.png", img_width: 256, img_height: 128, memory_priority: 0, sprites: {sprite9: {x: 0.0, y: 0.0, w: 256.0, h: 128.0}}, } entry { path: "face/dummy.png", img_width: 8, img_height: 8, img_format: FORMAT_ARGB_4444, memory_priority: 0, sprites: {sprite10: {x: 0.0, y: 0.0, w: 256.0, h: 128.0}}, } entry { path: "face/dummy.png", img_width: 8, img_height: 8, img_format: FORMAT_ARGB_4444, memory_priority: 0, sprites: {sprite11: {x: 0.0, y: 0.0, w: 256.0, h: 128.0}}, } entry { path: "face/dummy.png", img_width: 8, img_height: 8, img_format: FORMAT_ARGB_4444, memory_priority: 0, sprites: {sprite12: {x: 0.0, y: 0.0, w: 256.0, h: 128.0}}, } entry { path: "face/enemy2/face02dp.png", img_width: 256, img_height: 128, memory_priority: 0, sprites: {sprite13: {x: 0.0, y: 0.0, w: 256.0, h: 128.0}}, } entry { path: "face/enemy2/face02pr.png", img_width: 256, img_height: 128, memory_priority: 0, sprites: {sprite14: {x: 0.0, y: 0.0, w: 256.0, h: 128.0}}, } entry { path: "face/dummy.png", img_width: 8, img_height: 8, img_format: FORMAT_ARGB_4444, memory_priority: 0, sprites: {sprite15: {x: 0.0, y: 0.0, w: 256.0, h: 128.0}}, } entry { path: "face/enemy2/face02no.png", img_width: 256, img_height: 128, offset_y: 128, memory_priority: 0, sprites: { sprite16: {x: 0.0, y: 0.0, w: 256.0, h: 128.0}, sprite17: {x: 0.0, y: 0.0, w: 256.0, h: 128.0}, sprite18: {x: 0.0, y: 0.0, w: 256.0, h: 128.0}, sprite19: {x: 0.0, y: 0.0, w: 256.0, h: 128.0}, sprite20: {x: 0.0, y: 0.0, w: 256.0, h: 128.0}, sprite21: {x: 0.0, y: 0.0, w: 256.0, h: 128.0}, sprite22: {x: 0.0, y: 0.0, w: 256.0, h: 128.0}, sprite23: {x: 0.0, y: 0.0, w: 256.0, h: 128.0}, sprite24: {x: 0.0, y: 0.0, w: 256.0, h: 128.0}, }, } entry { path: "face/enemy2/face02no.png", img_width: 256, img_height: 64, offset_y: 256, memory_priority: 0, sprites: { sprite25: {x: 0.0, y: 0.0, w: 256.0, h: 64.0}, sprite26: {x: 0.0, y: 0.0, w: 256.0, h: 64.0}, sprite27: {x: 0.0, y: 0.0, w: 256.0, h: 64.0}, sprite28: {x: 0.0, y: 0.0, w: 256.0, h: 64.0}, sprite29: {x: 0.0, y: 0.0, w: 256.0, h: 64.0}, sprite30: {x: 0.0, y: 0.0, w: 256.0, h: 64.0}, sprite31: {x: 0.0, y: 0.0, w: 256.0, h: 64.0}, sprite32: {x: 0.0, y: 0.0, w: 256.0, h: 64.0}, sprite33: {x: 0.0, y: 0.0, w: 256.0, h: 64.0}, }, } entry { path: "card/cdbg02b.png", img_width: 256, img_height: 256, img_format: FORMAT_RGB_565, memory_priority: 0, sprites: {sprite34: {x: 0.0, y: 0.0, w: 256.0, h: 256.0}}, } script 7 script7 { sprite(sprite34); pos(224.0, 240.0, 0.0); type(1); alpha(0); alphaTime(60, 0, 255); scale(2.3125, 2.3125); angleVel(0.0, 0.0, -0.006544985); stop(); } entry { path: "card/cdbg02a.png", img_width: 256, img_height: 256, img_format: FORMAT_ARGB_4444, memory_priority: 0, sprites: {sprite35: {x: 0.0, y: 0.0, w: 256.0, h: 256.0}}, } script 8 script8 { sprite(sprite35); type(1); blendMode(1); pos(224.0, 240.0, 0.0); alpha(0); alphaTime(60, 0, 255); scale(2.3125, 2.3125); angleVel(0.0, 0.0, 0.012271847); stop(); } entry { path: "face/enemy2/ename02.png", img_width: 128, img_height: 64, img_format: FORMAT_ARGB_4444, memory_priority: 0, sprites: {sprite36: {x: 0.0, y: 0.0, w: 128.0, h: 64.0}}, } script 9 script9 { ins_85(1); randMode(1); anchor(0, 2); pos(288.0, 374.0, 0.0); layer(16); sprite(sprite36); alpha(0); alphaTime(30, 0, 255); +300: // 300 nop(); interrupt[1]: alphaTime(20, 0, 0); +20: // 320 delete(); } entry { path: "face/enemy2/face02ct.png", img_width: 256, img_height: 512, img_format: FORMAT_ARGB_4444, memory_priority: 0, sprites: {sprite37: {x: 0.0, y: 0.0, w: 256.0, h: 512.0}}, } script 10 script10 { sprite(sprite37); layer(5); anchor(0, 1); type(2); pos(608.0, -80.0, 0.0); color(0, 0, 0); colorTime(30, 0, 255, 255, 255); posTime(30, 0, 224.0, 16.0, 0.0); +30: // 30 posTime(90, 0, 192.0, 32.0, 0.0); +90: // 120 posTime(30, 0, -192.0, 128.0, 0.0); colorTime(30, 0, 0, 0, 0); +30: // 150 delete(); }