#pragma mapfile "utils/th095.stdm" meta { unknown: 0, anm_path: "stage06.anm", objects: { object0: { layer: 0, pos: [0.0, 0.0, 0.0], size: [1024.0, 256.0, 0.0], quads: [ rect { anm_script: 0, pos: [-384.0, 0.0, 0.0], size: [256.0, 256.0], }, rect { anm_script: 0, pos: [-128.0, 0.0, 0.0], size: [256.0, 256.0], }, rect { anm_script: 0, pos: [128.0, 0.0, 0.0], size: [256.0, 256.0], }, rect { anm_script: 0, pos: [384.0, 0.0, 0.0], size: [256.0, 256.0], }, ], }, object1: { layer: 1, pos: [0.0, 0.0, 0.0], size: [1024.0, 256.0, 0.0], quads: [ rect { anm_script: 1, pos: [-384.0, 0.0, 0.0], size: [256.0, 256.0], }, rect { anm_script: 1, pos: [-128.0, 0.0, 0.0], size: [256.0, 256.0], }, rect { anm_script: 1, pos: [128.0, 0.0, 0.0], size: [256.0, 256.0], }, rect { anm_script: 1, pos: [384.0, 0.0, 0.0], size: [256.0, 256.0], }, ], }, }, instances: [ object0 {pos: [0.0, -512.0, 0.0]}, object1 {pos: [0.0, -512.0, 0.0]}, object0 {pos: [0.0, -256.0, 0.0]}, object1 {pos: [0.0, -256.0, 0.0]}, object0 {pos: [0.0, 0.0, 0.0]}, object1 {pos: [0.0, 0.0, 0.0]}, object0 {pos: [0.0, 256.0, 0.0]}, object1 {pos: [0.0, 256.0, 0.0]}, object0 {pos: [0.0, 512.0, 0.0]}, object1 {pos: [0.0, 512.0, 0.0]}, object0 {pos: [0.0, 768.0, 0.0]}, object1 {pos: [0.0, 768.0, 0.0]}, object0 {pos: [0.0, 1024.0, 0.0]}, object1 {pos: [0.0, 1024.0, 0.0]}, object0 {pos: [0.0, 1280.0, 0.0]}, object1 {pos: [0.0, 1280.0, 0.0]}, object0 {pos: [0.0, 1536.0, 0.0]}, object1 {pos: [0.0, 1536.0, 0.0]}, object0 {pos: [0.0, 1792.0, 0.0]}, object1 {pos: [0.0, 1792.0, 0.0]}, object0 {pos: [0.0, 2048.0, 0.0]}, object1 {pos: [0.0, 2048.0, 0.0]}, ], } script main { up(0.0, 1.0, 0.0); fov(0.62831855); pos(0.0, 0.0, -600.0); posTime(300, 4, 0.0, 0.0, -200.0); facing(0.0, 600.0, 200.0); rockingMode(6); fog(0xff000000, 200.0, 250.0); distortion(1); fogTime(400, 0, 0xfff04000, 500.0, 1200.0); +300: // 300 pos(0.0, 0.0, -200.0); posTime(2048, 0, 0.0, 1024.0, -200.0); +2048: // 2348 pos(0.0, 0.0, -200.0); posTime(2048, 0, 0.0, 1024.0, -200.0); +2048: // 4396 pos(0.0, 0.0, -200.0); posTime(2048, 0, 0.0, 1024.0, -200.0); +2048: // 6444 pos(0.0, 0.0, -200.0); posTime(380, 0, 0.0, 190.0, -200.0); +380: // 6824 pos(0.0, 190.0, -200.0); posTime(128, 1, 0.0, 254.0, -1200.0); facingTime(128, 1, 0.0, 0.0, 600.0); fogTime(128, 0, 0xffffffff, 500.0, 1200.0); +128: // 6952 pos(0.0, -1794.0, -1200.0); rockingMode(0); sprite(0, 2); sprite(1, 3); fog(0xff000000, 800.0, 1200.0); distortion(2); loop { pos(0.0, -1794.0, -1200.0); +2048: // 9000 } }