touhou-reimpl/research/stage06.tstd

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#pragma mapfile "utils/th095.stdm"
meta {
unknown: 0,
anm_path: "stage06.anm",
objects: {
object0: {
layer: 0,
pos: [0.0, 0.0, 0.0],
size: [1024.0, 256.0, 0.0],
quads: [
rect {
anm_script: 0,
pos: [-384.0, 0.0, 0.0],
size: [256.0, 256.0],
},
rect {
anm_script: 0,
pos: [-128.0, 0.0, 0.0],
size: [256.0, 256.0],
},
rect {
anm_script: 0,
pos: [128.0, 0.0, 0.0],
size: [256.0, 256.0],
},
rect {
anm_script: 0,
pos: [384.0, 0.0, 0.0],
size: [256.0, 256.0],
},
],
},
object1: {
layer: 1,
pos: [0.0, 0.0, 0.0],
size: [1024.0, 256.0, 0.0],
quads: [
rect {
anm_script: 1,
pos: [-384.0, 0.0, 0.0],
size: [256.0, 256.0],
},
rect {
anm_script: 1,
pos: [-128.0, 0.0, 0.0],
size: [256.0, 256.0],
},
rect {
anm_script: 1,
pos: [128.0, 0.0, 0.0],
size: [256.0, 256.0],
},
rect {
anm_script: 1,
pos: [384.0, 0.0, 0.0],
size: [256.0, 256.0],
},
],
},
},
instances: [
object0 {pos: [0.0, -512.0, 0.0]},
object1 {pos: [0.0, -512.0, 0.0]},
object0 {pos: [0.0, -256.0, 0.0]},
object1 {pos: [0.0, -256.0, 0.0]},
object0 {pos: [0.0, 0.0, 0.0]},
object1 {pos: [0.0, 0.0, 0.0]},
object0 {pos: [0.0, 256.0, 0.0]},
object1 {pos: [0.0, 256.0, 0.0]},
object0 {pos: [0.0, 512.0, 0.0]},
object1 {pos: [0.0, 512.0, 0.0]},
object0 {pos: [0.0, 768.0, 0.0]},
object1 {pos: [0.0, 768.0, 0.0]},
object0 {pos: [0.0, 1024.0, 0.0]},
object1 {pos: [0.0, 1024.0, 0.0]},
object0 {pos: [0.0, 1280.0, 0.0]},
object1 {pos: [0.0, 1280.0, 0.0]},
object0 {pos: [0.0, 1536.0, 0.0]},
object1 {pos: [0.0, 1536.0, 0.0]},
object0 {pos: [0.0, 1792.0, 0.0]},
object1 {pos: [0.0, 1792.0, 0.0]},
object0 {pos: [0.0, 2048.0, 0.0]},
object1 {pos: [0.0, 2048.0, 0.0]},
],
}
script main {
up(0.0, 1.0, 0.0);
fov(0.62831855);
pos(0.0, 0.0, -600.0);
posTime(300, 4, 0.0, 0.0, -200.0);
facing(0.0, 600.0, 200.0);
rockingMode(6);
fog(0xff000000, 200.0, 250.0);
distortion(1);
fogTime(400, 0, 0xfff04000, 500.0, 1200.0);
+300: // 300
pos(0.0, 0.0, -200.0);
posTime(2048, 0, 0.0, 1024.0, -200.0);
+2048: // 2348
pos(0.0, 0.0, -200.0);
posTime(2048, 0, 0.0, 1024.0, -200.0);
+2048: // 4396
pos(0.0, 0.0, -200.0);
posTime(2048, 0, 0.0, 1024.0, -200.0);
+2048: // 6444
pos(0.0, 0.0, -200.0);
posTime(380, 0, 0.0, 190.0, -200.0);
+380: // 6824
pos(0.0, 190.0, -200.0);
posTime(128, 1, 0.0, 254.0, -1200.0);
facingTime(128, 1, 0.0, 0.0, 600.0);
fogTime(128, 0, 0xffffffff, 500.0, 1200.0);
+128: // 6952
pos(0.0, -1794.0, -1200.0);
rockingMode(0);
sprite(0, 2);
sprite(1, 3);
fog(0xff000000, 800.0, 1200.0);
distortion(2);
loop {
pos(0.0, -1794.0, -1200.0);
+2048: // 9000
}
}