549 lines
10 KiB
Plaintext
549 lines
10 KiB
Plaintext
#pragma mapfile "utils/v4.anmm"
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entry {
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path: "stgenm/stg4enm.png",
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img_width: 256,
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img_height: 256,
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img_format: FORMAT_ARGB_4444,
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sprites: {
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sprite0: {x: 0.0, y: 0.0, w: 48.0, h: 64.0},
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sprite1: {x: 48.0, y: 0.0, w: 48.0, h: 64.0},
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sprite2: {x: 96.0, y: 0.0, w: 48.0, h: 64.0},
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sprite3: {x: 144.0, y: 0.0, w: 48.0, h: 64.0},
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sprite4: {x: 0.0, y: 64.0, w: 48.0, h: 64.0},
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sprite5: {x: 48.0, y: 64.0, w: 48.0, h: 64.0},
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sprite6: {x: 96.0, y: 64.0, w: 48.0, h: 64.0},
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sprite7: {x: 144.0, y: 64.0, w: 48.0, h: 64.0},
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sprite8: {x: 0.0, y: 128.0, w: 48.0, h: 64.0},
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sprite9: {x: 48.0, y: 128.0, w: 48.0, h: 64.0},
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sprite10: {x: 96.0, y: 128.0, w: 48.0, h: 64.0},
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sprite11: {x: 144.0, y: 128.0, w: 48.0, h: 64.0},
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},
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}
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script 0 script0 {
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loop {
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sprite(sprite0);
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+8: // 8
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sprite(sprite1);
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+8: // 16
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sprite(sprite2);
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+8: // 24
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sprite(sprite3);
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+8: // 32
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sprite(sprite4);
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+8: // 40
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sprite(sprite5);
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+8: // 48
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sprite(sprite6);
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+8: // 56
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sprite(sprite7);
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+8: // 64
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}
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}
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script 1 script1 {
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flipX();
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sprite(sprite8);
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+8: // 8
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sprite(sprite9);
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loop {
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+8: // 16
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sprite(sprite10);
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+8: // 24
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sprite(sprite11);
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}
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stop();
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}
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script 2 script2 {
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sprite(sprite8);
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+8: // 8
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sprite(sprite9);
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loop {
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+8: // 16
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sprite(sprite10);
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+8: // 24
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sprite(sprite11);
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}
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stop();
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}
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script 3 script3 {
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flipX();
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sprite(sprite10);
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+8: // 8
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sprite(sprite9);
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+8: // 16
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sprite(sprite8);
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loop {
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sprite(sprite0);
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+8: // 24
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sprite(sprite1);
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+8: // 32
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sprite(sprite2);
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+8: // 40
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sprite(sprite3);
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+8: // 48
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sprite(sprite4);
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+8: // 56
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sprite(sprite5);
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+8: // 64
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sprite(sprite6);
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+8: // 72
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sprite(sprite7);
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+8: // 80
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}
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}
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script 4 script4 {
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sprite(sprite10);
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+8: // 8
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sprite(sprite9);
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+8: // 16
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sprite(sprite8);
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loop {
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sprite(sprite0);
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+8: // 24
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sprite(sprite1);
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+8: // 32
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sprite(sprite2);
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+8: // 40
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sprite(sprite3);
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+8: // 48
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sprite(sprite4);
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+8: // 56
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sprite(sprite5);
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+8: // 64
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sprite(sprite6);
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+8: // 72
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sprite(sprite7);
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+8: // 80
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}
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}
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script 5 script5 {
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flipX();
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sprite(sprite0);
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+6: // 6
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sprite(sprite1);
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+6: // 12
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sprite(sprite0);
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+6: // 18
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sprite(sprite1);
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loop {
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+40: // 58
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}
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}
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script 6 script6 {
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sprite(sprite1);
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blendMode(1);
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scaleTime(20, 1, 0.0, 6.0);
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+30: // 30
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scale(6.0, 0.0);
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scaleTime(20, 1, 1.0, 1.0);
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+20: // 50
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blendMode(0);
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stop();
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}
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entry {
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path: "stgenm/stg4enm2.png",
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img_width: 256,
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img_height: 256,
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img_format: FORMAT_ARGB_4444,
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memory_priority: 0,
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sprites: {
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sprite12: {x: 0.0, y: 0.0, w: 48.0, h: 48.0},
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sprite13: {x: 48.0, y: 0.0, w: 48.0, h: 48.0},
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sprite14: {x: 0.0, y: 48.0, w: 48.0, h: 48.0},
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sprite15: {x: 48.0, y: 48.0, w: 48.0, h: 48.0},
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sprite16: {x: 96.0, y: 48.0, w: 48.0, h: 48.0},
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sprite17: {x: 144.0, y: 48.0, w: 48.0, h: 48.0},
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},
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}
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script 7 script7 {
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loop {
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sprite(sprite12);
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+3: // 3
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sprite(sprite13);
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+3: // 6
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}
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}
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script 8 script8 {
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flipX();
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sprite(sprite14);
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+6: // 6
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sprite(sprite15);
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+6: // 12
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sprite(sprite16);
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stop();
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}
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script 9 script9 {
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sprite(sprite14);
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+6: // 6
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sprite(sprite15);
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+6: // 12
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sprite(sprite16);
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stop();
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}
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script 10 script10 {
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flipX();
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sprite(sprite17);
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+6: // 6
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sprite(sprite14);
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+16: // 22
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nop();
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loop {
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sprite(sprite12);
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+3: // 25
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sprite(sprite13);
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+3: // 28
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}
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}
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script 11 script11 {
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sprite(sprite17);
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+6: // 6
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sprite(sprite14);
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+16: // 22
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nop();
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loop {
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sprite(sprite12);
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+3: // 25
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sprite(sprite13);
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+3: // 28
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}
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}
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entry {
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path: "face/enemy4/face04no.png",
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img_width: 256,
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img_height: 128,
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memory_priority: 0,
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sprites: {sprite18: {x: 0.0, y: 0.0, w: 256.0, h: 128.0}},
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}
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entry {
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path: "face/dummy.png",
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img_width: 8,
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img_height: 8,
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img_format: FORMAT_ARGB_4444,
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memory_priority: 0,
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sprites: {sprite19: {x: 0.0, y: 0.0, w: 256.0, h: 128.0}},
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}
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entry {
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path: "face/dummy.png",
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img_width: 8,
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img_height: 8,
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img_format: FORMAT_ARGB_4444,
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memory_priority: 0,
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sprites: {sprite20: {x: 0.0, y: 0.0, w: 256.0, h: 128.0}},
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}
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entry {
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path: "face/dummy.png",
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img_width: 8,
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img_height: 8,
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img_format: FORMAT_ARGB_4444,
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memory_priority: 0,
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sprites: {sprite21: {x: 0.0, y: 0.0, w: 256.0, h: 128.0}},
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}
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entry {
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path: "face/dummy.png",
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img_width: 8,
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img_height: 8,
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img_format: FORMAT_ARGB_4444,
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memory_priority: 0,
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sprites: {sprite22: {x: 0.0, y: 0.0, w: 256.0, h: 128.0}},
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}
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entry {
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path: "face/enemy4/face04dp.png",
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img_width: 256,
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img_height: 128,
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memory_priority: 0,
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sprites: {sprite23: {x: 0.0, y: 0.0, w: 256.0, h: 128.0}},
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}
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entry {
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path: "face/enemy4/face04pr.png",
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img_width: 256,
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img_height: 128,
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memory_priority: 0,
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sprites: {sprite24: {x: 0.0, y: 0.0, w: 256.0, h: 128.0}},
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}
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entry {
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path: "face/dummy.png",
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img_width: 8,
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img_height: 8,
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img_format: FORMAT_ARGB_4444,
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memory_priority: 0,
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sprites: {sprite25: {x: 0.0, y: 0.0, w: 256.0, h: 128.0}},
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}
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entry {
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path: "face/enemy4/face04lo.png",
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img_width: 256,
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img_height: 128,
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memory_priority: 0,
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sprites: {sprite26: {x: 0.0, y: 0.0, w: 256.0, h: 128.0}},
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}
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entry {
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path: "face/enemy4/face04no.png",
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img_width: 256,
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img_height: 128,
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offset_y: 128,
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memory_priority: 0,
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sprites: {
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sprite27: {x: 0.0, y: 0.0, w: 256.0, h: 128.0},
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sprite28: {x: 0.0, y: 0.0, w: 256.0, h: 128.0},
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sprite29: {x: 0.0, y: 0.0, w: 256.0, h: 128.0},
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sprite30: {x: 0.0, y: 0.0, w: 256.0, h: 128.0},
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sprite31: {x: 0.0, y: 0.0, w: 256.0, h: 128.0},
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sprite32: {x: 0.0, y: 0.0, w: 256.0, h: 128.0},
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sprite33: {x: 0.0, y: 0.0, w: 256.0, h: 128.0},
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sprite34: {x: 0.0, y: 0.0, w: 256.0, h: 128.0},
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},
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}
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entry {
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path: "face/enemy4/face04lo.png",
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img_width: 256,
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img_height: 128,
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offset_y: 128,
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memory_priority: 0,
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sprites: {sprite35: {x: 0.0, y: 0.0, w: 256.0, h: 128.0}},
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}
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entry {
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path: "face/enemy4/face04no.png",
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img_width: 256,
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img_height: 64,
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offset_y: 256,
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memory_priority: 0,
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sprites: {
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sprite36: {x: 0.0, y: 0.0, w: 256.0, h: 64.0},
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sprite37: {x: 0.0, y: 0.0, w: 256.0, h: 64.0},
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sprite38: {x: 0.0, y: 0.0, w: 256.0, h: 64.0},
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sprite39: {x: 0.0, y: 0.0, w: 256.0, h: 64.0},
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sprite40: {x: 0.0, y: 0.0, w: 256.0, h: 64.0},
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sprite41: {x: 0.0, y: 0.0, w: 256.0, h: 64.0},
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sprite42: {x: 0.0, y: 0.0, w: 256.0, h: 64.0},
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sprite43: {x: 0.0, y: 0.0, w: 256.0, h: 64.0},
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sprite44: {x: 0.0, y: 0.0, w: 256.0, h: 64.0},
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},
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}
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entry {
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path: "card/cdbg04a.png",
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img_width: 512,
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img_height: 512,
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img_format: FORMAT_RGB_565,
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memory_priority: 0,
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sprites: {sprite45: {x: 0.0, y: 0.0, w: 384.0, h: 448.0}},
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}
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script 12 script12 {
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sprite(sprite45);
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pos(224.0, 240.0, 0.0);
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type(1);
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alpha(0);
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alphaTime(60, 0, 255);
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scrollX(0.0016666667);
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loop {
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colorTime(60, 9, 255, 128, 128);
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+60: // 60
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colorTime(60, 9, 128, 128, 255);
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+60: // 120
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}
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stop();
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}
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entry {
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path: "card/cdbg04b.png",
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img_width: 256,
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img_height: 256,
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img_format: FORMAT_ARGB_4444,
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memory_priority: 0,
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sprites: {sprite46: {x: 0.0, y: 0.0, w: 256.0, h: 256.0}},
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}
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script 13 script13 {
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sprite(sprite46);
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type(1);
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pos(224.0, 240.0, 0.0);
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alpha(0);
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alphaTime(60, 0, 192);
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angleVel(0.0, 0.0, 0.006544985);
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stop();
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}
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entry {
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path: "face/enemy4/ename04.png",
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img_width: 128,
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img_height: 64,
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img_format: FORMAT_ARGB_4444,
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memory_priority: 0,
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sprites: {sprite47: {x: 0.0, y: 0.0, w: 128.0, h: 64.0}},
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}
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script 14 script14 {
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ins_85(1);
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randMode(1);
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anchor(0, 2);
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pos(288.0, 374.0, 0.0);
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layer(16);
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sprite(sprite47);
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alpha(0);
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alphaTime(30, 0, 255);
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+300: // 300
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nop();
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interrupt[1]:
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alphaTime(20, 0, 0);
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+20: // 320
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delete();
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}
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entry {
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path: "face/enemy4/face04ct.png",
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img_width: 256,
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img_height: 512,
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img_format: FORMAT_ARGB_4444,
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memory_priority: 0,
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sprites: {sprite48: {x: 0.0, y: 0.0, w: 256.0, h: 512.0}},
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}
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script 15 script15 {
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sprite(sprite48);
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layer(5);
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anchor(0, 1);
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type(2);
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pos(608.0, -160.0, 0.0);
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color(0, 0, 0);
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colorTime(30, 0, 255, 255, 255);
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posTime(30, 0, 224.0, -16.0, 0.0);
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+30: // 30
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posTime(90, 0, 192.0, 0.0, 0.0);
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+90: // 120
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posTime(30, 0, -192.0, 160.0, 0.0);
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colorTime(30, 0, 0, 0, 0);
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+30: // 150
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delete();
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}
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entry {
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path: "stgenm/stg4enm3.png",
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img_width: 128,
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img_height: 128,
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memory_priority: 0,
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sprites: {sprite49: {x: 0.0, y: 0.0, w: 128.0, h: 128.0}},
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}
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script 16 script16 {
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sprite(sprite49);
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type(1);
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blendMode(1);
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alpha(0);
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alphaTime(20, 0, 192);
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rotate(0.0, 0.0, RANDRAD);
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scale(1.0, 1.0);
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scaleTime(60, 0, 0.0, 0.0);
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F1 = RANDF2 * 8.0;
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F2 = RANDF2 * 8.0;
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pos(F1, F2, 0.0);
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posTime(60, 0, 0.0, 0.0, 0.0);
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+40: // 40
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alphaTime(20, 0, 0);
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+60: // 100
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delete();
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}
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script 17 script17 {
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alpha(0);
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+1: // 1
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alpha(0);
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loop {
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scriptNewRoot(script16);
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+4: // 5
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}
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}
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script 18 script18 {
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isetRand(I0, 4);
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sprite(sprite49);
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type(1);
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rotate(0.0, 0.0, RANDRAD);
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alpha(0);
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alphaTime(10, 0, 128);
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F0 = RANDF * 1.0;
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F0 += 1.0;
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scale(F0, F0);
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scaleTime(20, 4, 0.3, 0.3);
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F1 = RANDF2 * 128.0;
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F2 = RANDF2 * 128.0;
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pos(F1, F2, 0.0);
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posTime(60, 0, 0.0, 0.0, 0.0);
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blendMode(1);
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+60: // 60
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delete();
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}
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script 19 script19 {
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alpha(0);
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+1: // 1
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I4 = 60;
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do {
|
|
scriptNewRoot(script18);
|
|
+1: // 2
|
|
} while (--I4);
|
|
}
|