probably enough for a first proper commit lol
This commit is contained in:
commit
1c4dd0bc3f
1
.gitignore
vendored
Normal file
1
.gitignore
vendored
Normal file
|
@ -0,0 +1 @@
|
||||||
|
/target
|
3228
Cargo.lock
generated
Normal file
3228
Cargo.lock
generated
Normal file
File diff suppressed because it is too large
Load diff
21
Cargo.toml
Normal file
21
Cargo.toml
Normal file
|
@ -0,0 +1,21 @@
|
||||||
|
[package]
|
||||||
|
name = "chireiden-thing"
|
||||||
|
version = "0.1.0"
|
||||||
|
edition = "2021"
|
||||||
|
|
||||||
|
[dependencies]
|
||||||
|
env_logger = "0.11.5"
|
||||||
|
log = "0.4.22"
|
||||||
|
pollster = "0.3.0"
|
||||||
|
wgpu = "22.1.0"
|
||||||
|
winit = "0.30.5"
|
||||||
|
macros = { path = "macros" }
|
||||||
|
ndarray = "0.16.1"
|
||||||
|
num-derive = "0.4.2"
|
||||||
|
num-traits = "0.2.19"
|
||||||
|
rand = "0.8.5"
|
||||||
|
truth = { git = "https://github.com/ExpHP/truth" }
|
||||||
|
anyhow = { version = "1.0.89", features = ["backtrace"] }
|
||||||
|
glam = { version = "0.29.0", features = ["bytemuck"] }
|
||||||
|
bytemuck = { version = "1.18.0", features = ["derive"] }
|
||||||
|
nonoverlapping_interval_tree = "0.1.5"
|
BIN
assets/ascii.anm
Normal file
BIN
assets/ascii.anm
Normal file
Binary file not shown.
BIN
assets/bullet.anm
Normal file
BIN
assets/bullet.anm
Normal file
Binary file not shown.
BIN
assets/default.ecl
Normal file
BIN
assets/default.ecl
Normal file
Binary file not shown.
BIN
assets/demo0.rpy
Normal file
BIN
assets/demo0.rpy
Normal file
Binary file not shown.
BIN
assets/demo1.rpy
Normal file
BIN
assets/demo1.rpy
Normal file
Binary file not shown.
BIN
assets/demo2.rpy
Normal file
BIN
assets/demo2.rpy
Normal file
Binary file not shown.
BIN
assets/demo3.rpy
Normal file
BIN
assets/demo3.rpy
Normal file
Binary file not shown.
BIN
assets/e00.anm
Normal file
BIN
assets/e00.anm
Normal file
Binary file not shown.
BIN
assets/e00.msg
Normal file
BIN
assets/e00.msg
Normal file
Binary file not shown.
BIN
assets/e01.anm
Normal file
BIN
assets/e01.anm
Normal file
Binary file not shown.
BIN
assets/e01.msg
Normal file
BIN
assets/e01.msg
Normal file
Binary file not shown.
BIN
assets/e02.anm
Normal file
BIN
assets/e02.anm
Normal file
Binary file not shown.
BIN
assets/e02.msg
Normal file
BIN
assets/e02.msg
Normal file
Binary file not shown.
BIN
assets/e03.anm
Normal file
BIN
assets/e03.anm
Normal file
Binary file not shown.
BIN
assets/e03.msg
Normal file
BIN
assets/e03.msg
Normal file
Binary file not shown.
BIN
assets/e04.anm
Normal file
BIN
assets/e04.anm
Normal file
Binary file not shown.
BIN
assets/e04.msg
Normal file
BIN
assets/e04.msg
Normal file
Binary file not shown.
BIN
assets/e05.anm
Normal file
BIN
assets/e05.anm
Normal file
Binary file not shown.
BIN
assets/e05.msg
Normal file
BIN
assets/e05.msg
Normal file
Binary file not shown.
BIN
assets/e06.anm
Normal file
BIN
assets/e06.anm
Normal file
Binary file not shown.
BIN
assets/e06.msg
Normal file
BIN
assets/e06.msg
Normal file
Binary file not shown.
BIN
assets/e07.anm
Normal file
BIN
assets/e07.anm
Normal file
Binary file not shown.
BIN
assets/e07.msg
Normal file
BIN
assets/e07.msg
Normal file
Binary file not shown.
BIN
assets/e08.anm
Normal file
BIN
assets/e08.anm
Normal file
Binary file not shown.
BIN
assets/e08.msg
Normal file
BIN
assets/e08.msg
Normal file
Binary file not shown.
BIN
assets/e09.anm
Normal file
BIN
assets/e09.anm
Normal file
Binary file not shown.
BIN
assets/e09.msg
Normal file
BIN
assets/e09.msg
Normal file
Binary file not shown.
BIN
assets/e10.anm
Normal file
BIN
assets/e10.anm
Normal file
Binary file not shown.
BIN
assets/e10.msg
Normal file
BIN
assets/e10.msg
Normal file
Binary file not shown.
BIN
assets/e11.anm
Normal file
BIN
assets/e11.anm
Normal file
Binary file not shown.
BIN
assets/e11.msg
Normal file
BIN
assets/e11.msg
Normal file
Binary file not shown.
BIN
assets/enemy.anm
Normal file
BIN
assets/enemy.anm
Normal file
Binary file not shown.
BIN
assets/front.anm
Normal file
BIN
assets/front.anm
Normal file
Binary file not shown.
221
assets/musiccmt.txt
Normal file
221
assets/musiccmt.txt
Normal file
|
@ -0,0 +1,221 @@
|
||||||
|
#
|
||||||
|
# 曲のコメント
|
||||||
|
#
|
||||||
|
|
||||||
|
#0123456789012345678901234567890
|
||||||
|
@bgm/th11_00.wav
|
||||||
|
No. 1 地霊達の起床
|
||||||
|
♪地霊達の起床
|
||||||
|
|
||||||
|
タイトル画面のテーマです。
|
||||||
|
|
||||||
|
まあいつもの感じで。
|
||||||
|
洞窟って音が響くとそれっぽいのでそれっぽくなるように
|
||||||
|
努力しました。
|
||||||
|
洞窟いいね。
|
||||||
|
|
||||||
|
@bgm/th11_01.wav
|
||||||
|
No. 2 暗闇の風穴
|
||||||
|
♪暗闇の風穴
|
||||||
|
|
||||||
|
1面のテーマです。
|
||||||
|
折角の洞窟って事で、1面にしてはちょっと暗い感じにしました。
|
||||||
|
|
||||||
|
可愛い感じに少し不気味さを乗せて……ってノリがいいと不気味に
|
||||||
|
聞こえない罠。
|
||||||
|
スピード感のあるホラーゲームもしてみたい。
|
||||||
|
|
||||||
|
@bgm/th11_02.wav
|
||||||
|
No. 3 封じられた妖怪 ~ Lost Place
|
||||||
|
♪封じられた妖怪 ~ Lost Place
|
||||||
|
|
||||||
|
黒谷ヤマメのテーマです。
|
||||||
|
|
||||||
|
1面にしては格好良く創ってみようと書きました。
|
||||||
|
昔ながらのゲームミュージックらしさ溢れるシンプルな曲です。
|
||||||
|
つくづく判りやすいメロディの方がゲームが盛り上がっていいなと
|
||||||
|
思うのです。
|
||||||
|
|
||||||
|
@bgm/th11_03.wav
|
||||||
|
No. 4 渡る者の途絶えた橋
|
||||||
|
♪渡る者の途絶えた橋
|
||||||
|
|
||||||
|
2面のテーマです。
|
||||||
|
|
||||||
|
深く深く降りていく。
|
||||||
|
自己主張は少なめに雰囲気重視でと、まさに道中オブ道中曲。
|
||||||
|
妙に和風になってしまったのは意図した訳ではなく、なっちゃった
|
||||||
|
だけともいう。関係無いけど洞窟いいね。
|
||||||
|
|
||||||
|
#0123456789012345678901234567890
|
||||||
|
@bgm/th11_05.wav
|
||||||
|
No. 5 緑眼のジェラシー
|
||||||
|
♪緑眼のジェラシー
|
||||||
|
|
||||||
|
水橋パルスィのテーマです。
|
||||||
|
|
||||||
|
心の病んだ妖怪です。
|
||||||
|
そんな訳でメロディアスな曲にしたいと思ってこんな感じに。
|
||||||
|
シューティングとは思えないような曲だけどシューティングに合う
|
||||||
|
曲を考えていたらこんな感じに落ち着きました。
|
||||||
|
|
||||||
|
|
||||||
|
#0123456789012345678901234567890
|
||||||
|
@bgm/th11_06.wav
|
||||||
|
No. 6 旧地獄街道を行く
|
||||||
|
♪旧地獄街道を行く
|
||||||
|
|
||||||
|
3面のテーマです。
|
||||||
|
|
||||||
|
平和で喧嘩が華の江戸の町っぽいイメージで書きました。
|
||||||
|
やっぱり楽しげで軽快なのは良いですよね。
|
||||||
|
何とも懐かしい雰囲気のする曲です。
|
||||||
|
街を歩くときも、この曲位うきうき気分で闊歩したいものです。
|
||||||
|
|
||||||
|
#0123456789012345678901234567890
|
||||||
|
@bgm/th11_07.wav
|
||||||
|
No. 7 華のさかづき大江山
|
||||||
|
♪華のさかづき大江山
|
||||||
|
|
||||||
|
星熊 勇儀のテーマです。
|
||||||
|
|
||||||
|
強そうで遊び心溢れる感じを目指しました。
|
||||||
|
実は勇儀、お酒を一滴も零さずに闘うというルールを自分に課して
|
||||||
|
います。やっぱり退屈なんですね。
|
||||||
|
何か、人間より地獄の鬼の方が面白みがある気がします。
|
||||||
|
|
||||||
|
|
||||||
|
#0123456789012345678901234567890
|
||||||
|
@bgm/th11_08.wav
|
||||||
|
No. 8 ハートフェルトファンシー
|
||||||
|
♪ハートフェルトファンシー
|
||||||
|
|
||||||
|
4面のテーマです。
|
||||||
|
|
||||||
|
余り和風に偏りすぎないように創りました。
|
||||||
|
地霊殿は思いの外西洋風の造りなんですね。住んでいる人達も
|
||||||
|
どこかしらファンシー。
|
||||||
|
でも猫屋敷。猫に飼われたいですね。
|
||||||
|
|
||||||
|
|
||||||
|
#0123456789012345678901234567890
|
||||||
|
@bgm/th11_10.wav
|
||||||
|
No. 9 少女さとり ~ 3rd eye
|
||||||
|
♪少女さとり ~ 3rd eye
|
||||||
|
|
||||||
|
古明地さとりのテーマです。
|
||||||
|
|
||||||
|
地霊殿の主です。ちょっとファンシーで動物好き。
|
||||||
|
実は今回の地霊殿の中では一番の大物、の筈ですが、戦闘は余り
|
||||||
|
得意ではない様子。
|
||||||
|
曲も大物っぽさと不気味さを出してみました。
|
||||||
|
|
||||||
|
|
||||||
|
#0123456789012345678901234567890
|
||||||
|
@bgm/th11_12.wav
|
||||||
|
No.10 廃獄ララバイ
|
||||||
|
♪廃獄ララバイ
|
||||||
|
|
||||||
|
5面のテーマです。
|
||||||
|
|
||||||
|
灼熱地獄も罪人が落とされなくなってから、鬼が訪れる事も無く
|
||||||
|
怨霊と動物達の遊び場と化している様子。
|
||||||
|
実は人の住まなくなった建物とか見るとゾクゾクします。
|
||||||
|
旧地獄も廃墟特有の切なさに包まれて……と想像して創った曲です。
|
||||||
|
|
||||||
|
|
||||||
|
#0123456789012345678901234567890
|
||||||
|
@bgm/th11_13.wav
|
||||||
|
No.11 死体旅行 ~ Be of good cheer!
|
||||||
|
♪死体旅行 ~ Be of good cheer!
|
||||||
|
|
||||||
|
お燐のテーマです。
|
||||||
|
|
||||||
|
元気さが不気味な猫のテーマです。
|
||||||
|
4、5面と重い感じにしてきたので、一気に明るくしてみました。
|
||||||
|
お燐が押している車は猫車です。何を運んでいるかって?
|
||||||
|
聞かない方が良かったと思う筈ですよ。
|
||||||
|
|
||||||
|
#0123456789012345678901234567890
|
||||||
|
@bgm/th11_14.wav
|
||||||
|
No.12 業火マントル
|
||||||
|
|
||||||
|
♪業火マントル
|
||||||
|
|
||||||
|
最終面のテーマです。
|
||||||
|
|
||||||
|
いかにも終盤って感じを出してみました。
|
||||||
|
溶岩の中を進むのはシューティングゲームでは定番ですね。
|
||||||
|
何が言いたいかというと、巫女さんが溶岩の上を飛んでも特に
|
||||||
|
不思議ではない、という事です。カラスもね。
|
||||||
|
|
||||||
|
|
||||||
|
#0123456789012345678901234567890
|
||||||
|
@bgm/th11_16.wav
|
||||||
|
No.13 霊知の太陽信仰 ~ Nuclear Fusion
|
||||||
|
|
||||||
|
♪霊知の太陽信仰 ~ Nuclear Fusion
|
||||||
|
|
||||||
|
霊烏路 空のテーマです。
|
||||||
|
|
||||||
|
出来る限り軽く近代的で、単純にボスっぽい感じで攻めてみました。
|
||||||
|
事実、ラスボスとしては相当軽い妖怪です。しょせん鳥だしね。
|
||||||
|
ただ力は滅茶苦茶強いのです。強い力でも馬鹿に持たせれば悪用す
|
||||||
|
らできないって事がよく判ります。ああ夢のエネルギーなのに。
|
||||||
|
|
||||||
|
|
||||||
|
#0123456789012345678901234567890
|
||||||
|
@bgm/th11_15.wav
|
||||||
|
No.14 ラストリモート
|
||||||
|
|
||||||
|
♪ラストリモート
|
||||||
|
|
||||||
|
エキストラステージのテーマです。
|
||||||
|
|
||||||
|
何故か急いでいる感じになっていますが、そこまで緊急な出来事が
|
||||||
|
あった訳でもなくみんなは暢気です。
|
||||||
|
特に守矢神社の奴らの暢気っぷりといったら、霊夢でも敵いそうに
|
||||||
|
ありません。曲名は某STGと関係ありません。
|
||||||
|
|
||||||
|
|
||||||
|
#0123456789012345678901234567890
|
||||||
|
@bgm/th11_17.wav
|
||||||
|
No.15 ハルトマンの妖怪少女
|
||||||
|
|
||||||
|
♪ハルトマンの妖怪少女
|
||||||
|
|
||||||
|
古明地こいしのテーマです。
|
||||||
|
|
||||||
|
不気味で壊れた少女っぽさを出そうとしてみました。
|
||||||
|
不気味さがおまけのボスっぽさを出しているかと思います。
|
||||||
|
本当は薔薇を敷き詰めた庭とかで、茨が痛そうな場所で戦うのが
|
||||||
|
似合う筈ですが、今回は何故か神社。
|
||||||
|
|
||||||
|
|
||||||
|
#0123456789012345678901234567890
|
||||||
|
@bgm/th11_18.wav
|
||||||
|
No.16 地霊達の帰宅
|
||||||
|
|
||||||
|
♪地霊達の帰宅
|
||||||
|
|
||||||
|
エンディングのテーマです。
|
||||||
|
|
||||||
|
朝まで呑んで寂しく帰る時のイメージで創りました。
|
||||||
|
「祭りも終わりかのう」「ぼちぼち引き上げるか」と心の中で
|
||||||
|
会話しながら怨霊達が土の下へ戻っていきます。
|
||||||
|
なんというオヤジ怨霊。
|
||||||
|
|
||||||
|
|
||||||
|
#0123456789012345678901234567890
|
||||||
|
@bgm/th11_19.wav
|
||||||
|
No.17 エネルギー黎明 ~ Future Dream...
|
||||||
|
|
||||||
|
♪エネルギー黎明 ~ Future Dream...
|
||||||
|
|
||||||
|
スタッフロールのテーマです。
|
||||||
|
|
||||||
|
いつもの感じで作りました。まんまいつもの感じ。
|
||||||
|
これでお仕舞いですよーって感じ。
|
||||||
|
お仕舞いでも曲名は黎明。たみあき、じゃ無いですよ。
|
||||||
|
|
||||||
|
|
BIN
assets/pl00.anm
Normal file
BIN
assets/pl00.anm
Normal file
Binary file not shown.
BIN
assets/pl00a.sht
Normal file
BIN
assets/pl00a.sht
Normal file
Binary file not shown.
BIN
assets/pl00b.sht
Normal file
BIN
assets/pl00b.sht
Normal file
Binary file not shown.
BIN
assets/pl00c.sht
Normal file
BIN
assets/pl00c.sht
Normal file
Binary file not shown.
BIN
assets/pl01.anm
Normal file
BIN
assets/pl01.anm
Normal file
Binary file not shown.
BIN
assets/pl01a.sht
Normal file
BIN
assets/pl01a.sht
Normal file
Binary file not shown.
BIN
assets/pl01b.sht
Normal file
BIN
assets/pl01b.sht
Normal file
Binary file not shown.
BIN
assets/pl01c.sht
Normal file
BIN
assets/pl01c.sht
Normal file
Binary file not shown.
BIN
assets/se_alert.wav
Normal file
BIN
assets/se_alert.wav
Normal file
Binary file not shown.
BIN
assets/se_bonus.wav
Normal file
BIN
assets/se_bonus.wav
Normal file
Binary file not shown.
BIN
assets/se_bonus2.wav
Normal file
BIN
assets/se_bonus2.wav
Normal file
Binary file not shown.
BIN
assets/se_cancel00.wav
Normal file
BIN
assets/se_cancel00.wav
Normal file
Binary file not shown.
BIN
assets/se_cardget.wav
Normal file
BIN
assets/se_cardget.wav
Normal file
Binary file not shown.
BIN
assets/se_cat00.wav
Normal file
BIN
assets/se_cat00.wav
Normal file
Binary file not shown.
BIN
assets/se_cat01.wav
Normal file
BIN
assets/se_cat01.wav
Normal file
Binary file not shown.
BIN
assets/se_ch00.wav
Normal file
BIN
assets/se_ch00.wav
Normal file
Binary file not shown.
BIN
assets/se_ch01.wav
Normal file
BIN
assets/se_ch01.wav
Normal file
Binary file not shown.
BIN
assets/se_damage00.wav
Normal file
BIN
assets/se_damage00.wav
Normal file
Binary file not shown.
BIN
assets/se_damage01.wav
Normal file
BIN
assets/se_damage01.wav
Normal file
Binary file not shown.
BIN
assets/se_enep00.wav
Normal file
BIN
assets/se_enep00.wav
Normal file
Binary file not shown.
BIN
assets/se_enep01.wav
Normal file
BIN
assets/se_enep01.wav
Normal file
Binary file not shown.
BIN
assets/se_enep02.wav
Normal file
BIN
assets/se_enep02.wav
Normal file
Binary file not shown.
BIN
assets/se_extend.wav
Normal file
BIN
assets/se_extend.wav
Normal file
Binary file not shown.
BIN
assets/se_graze.wav
Normal file
BIN
assets/se_graze.wav
Normal file
Binary file not shown.
BIN
assets/se_gun00.wav
Normal file
BIN
assets/se_gun00.wav
Normal file
Binary file not shown.
BIN
assets/se_hint00.wav
Normal file
BIN
assets/se_hint00.wav
Normal file
Binary file not shown.
BIN
assets/se_invalid.wav
Normal file
BIN
assets/se_invalid.wav
Normal file
Binary file not shown.
BIN
assets/se_item00.wav
Normal file
BIN
assets/se_item00.wav
Normal file
Binary file not shown.
BIN
assets/se_kira00.wav
Normal file
BIN
assets/se_kira00.wav
Normal file
Binary file not shown.
BIN
assets/se_kira01.wav
Normal file
BIN
assets/se_kira01.wav
Normal file
Binary file not shown.
BIN
assets/se_kira02.wav
Normal file
BIN
assets/se_kira02.wav
Normal file
Binary file not shown.
BIN
assets/se_lazer00.wav
Normal file
BIN
assets/se_lazer00.wav
Normal file
Binary file not shown.
BIN
assets/se_lazer01.wav
Normal file
BIN
assets/se_lazer01.wav
Normal file
Binary file not shown.
BIN
assets/se_msl.wav
Normal file
BIN
assets/se_msl.wav
Normal file
Binary file not shown.
BIN
assets/se_nep00.wav
Normal file
BIN
assets/se_nep00.wav
Normal file
Binary file not shown.
BIN
assets/se_ok00.wav
Normal file
BIN
assets/se_ok00.wav
Normal file
Binary file not shown.
BIN
assets/se_option.wav
Normal file
BIN
assets/se_option.wav
Normal file
Binary file not shown.
BIN
assets/se_pause.wav
Normal file
BIN
assets/se_pause.wav
Normal file
Binary file not shown.
BIN
assets/se_pldead00.wav
Normal file
BIN
assets/se_pldead00.wav
Normal file
Binary file not shown.
BIN
assets/se_plst00.wav
Normal file
BIN
assets/se_plst00.wav
Normal file
Binary file not shown.
BIN
assets/se_power0.wav
Normal file
BIN
assets/se_power0.wav
Normal file
Binary file not shown.
BIN
assets/se_power1.wav
Normal file
BIN
assets/se_power1.wav
Normal file
Binary file not shown.
BIN
assets/se_powerup.wav
Normal file
BIN
assets/se_powerup.wav
Normal file
Binary file not shown.
BIN
assets/se_select00.wav
Normal file
BIN
assets/se_select00.wav
Normal file
Binary file not shown.
BIN
assets/se_slash.wav
Normal file
BIN
assets/se_slash.wav
Normal file
Binary file not shown.
BIN
assets/se_tan00.wav
Normal file
BIN
assets/se_tan00.wav
Normal file
Binary file not shown.
BIN
assets/se_tan01.wav
Normal file
BIN
assets/se_tan01.wav
Normal file
Binary file not shown.
BIN
assets/se_tan02.wav
Normal file
BIN
assets/se_tan02.wav
Normal file
Binary file not shown.
BIN
assets/se_timeout.wav
Normal file
BIN
assets/se_timeout.wav
Normal file
Binary file not shown.
BIN
assets/se_timeout2.wav
Normal file
BIN
assets/se_timeout2.wav
Normal file
Binary file not shown.
BIN
assets/se_warpl.wav
Normal file
BIN
assets/se_warpl.wav
Normal file
Binary file not shown.
BIN
assets/se_warpr.wav
Normal file
BIN
assets/se_warpr.wav
Normal file
Binary file not shown.
BIN
assets/se_water.wav
Normal file
BIN
assets/se_water.wav
Normal file
Binary file not shown.
BIN
assets/sig.anm
Normal file
BIN
assets/sig.anm
Normal file
Binary file not shown.
BIN
assets/st01_00a.msg
Normal file
BIN
assets/st01_00a.msg
Normal file
Binary file not shown.
BIN
assets/st01_00b.msg
Normal file
BIN
assets/st01_00b.msg
Normal file
Binary file not shown.
BIN
assets/st01_00c.msg
Normal file
BIN
assets/st01_00c.msg
Normal file
Binary file not shown.
BIN
assets/st01_01a.msg
Normal file
BIN
assets/st01_01a.msg
Normal file
Binary file not shown.
BIN
assets/st01_01b.msg
Normal file
BIN
assets/st01_01b.msg
Normal file
Binary file not shown.
BIN
assets/st01_01c.msg
Normal file
BIN
assets/st01_01c.msg
Normal file
Binary file not shown.
BIN
assets/st01logo.anm
Normal file
BIN
assets/st01logo.anm
Normal file
Binary file not shown.
BIN
assets/st02_00a.msg
Normal file
BIN
assets/st02_00a.msg
Normal file
Binary file not shown.
BIN
assets/st02_00b.msg
Normal file
BIN
assets/st02_00b.msg
Normal file
Binary file not shown.
Some files were not shown because too many files have changed in this diff Show more
Loading…
Reference in a new issue