450 lines
7.8 KiB
Plaintext
450 lines
7.8 KiB
Plaintext
#pragma mapfile "utils/v4.anmm"
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entry {
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path: "title/title00a.png",
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img_width: 640,
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img_height: 480,
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sprites: {
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sprite64: {x: 0.0, y: 0.0, w: 512.0, h: 480.0},
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sprite65: {x: 512.0, y: 0.0, w: 128.0, h: 480.0}
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},
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}
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script 0 script79 {
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scriptNew(script81);
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sprite(sprite64);
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ins_85(1);
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randMode(1);
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anchor(1, 1);
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layer(20);
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pos(0.0, 0.0, 0.0);
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alpha(0);
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+80: // 80
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alphaTime(30, 0, 255);
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+60: // 140
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stop();
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interrupt[1]:
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alphaTime(60, 0, 0);
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+60: // 200
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delete();
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}
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script 1 script80 {
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scriptNew(script82);
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sprite(sprite64);
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ins_85(1);
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randMode(1);
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anchor(1, 1);
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layer(20);
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pos(0.0, 0.0, 0.0);
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alpha(0);
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alphaTime(30, 0, 255);
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+60: // 60
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stop();
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interrupt[1]:
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alphaTime(60, 0, 0);
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+60: // 120
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delete();
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}
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script 2 script81 {
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sprite(sprite65);
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ins_85(1);
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randMode(1);
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anchor(1, 1);
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layer(20);
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pos(512.0, 0.0, 0.0);
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alpha(0);
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+80: // 80
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alphaTime(30, 0, 255);
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+60: // 140
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stop();
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interrupt[1]:
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alphaTime(60, 0, 0);
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+60: // 200
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delete();
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}
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script 3 script82 {
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sprite(sprite65);
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ins_85(1);
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randMode(1);
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anchor(1, 1);
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layer(20);
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pos(512.0, 0.0, 0.0);
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alpha(0);
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alphaTime(30, 0, 255);
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+60: // 60
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stop();
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interrupt[1]:
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alphaTime(60, 0, 0);
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+60: // 120
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delete();
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}
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entry {
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path: "title/title_logo.png",
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img_width: 1024,
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img_height: 256,
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img_format: FORMAT_ARGB_4444,
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sprites: {
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sprite66: {x: 0.0, y: 0.0, w: 128.0, h: 128.0},
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sprite67: {x: 128.0, y: 0.0, w: 96.0, h: 96.0},
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sprite68: {x: 224.0, y: 0.0, w: 160.0, h: 128.0},
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sprite69: {x: 384.0, y: 0.0, w: 128.0, h: 128.0},
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sprite70: {x: 512.0, y: 0.0, w: 96.0, h: 96.0},
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sprite71: {x: 608.0, y: 0.0, w: 224.0, h: 16.0},
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sprite72: {x: 0.0, y: 128.0, w: 640.0, h: 64.0},
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},
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}
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script 4 script83 {
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alpha(0);
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scriptNew(script85);
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+14: // 14
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scriptNew(script86);
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+14: // 28
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scriptNew(script87);
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+14: // 42
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scriptNew(script88);
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+14: // 56
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scriptNew(script89);
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+14: // 70
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scriptNew(script90);
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scriptNew(script91);
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stop();
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interrupt[1]:
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+15: // 85
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delete();
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}
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script 5 script84 {
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alpha(0);
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scriptNew(script85);
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scriptNew(script86);
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scriptNew(script87);
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scriptNew(script88);
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scriptNew(script89);
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scriptNew(script90);
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scriptNew(script91);
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stop();
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interrupt[1]:
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+15: // 15
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delete();
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}
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script 6 script85 {
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sprite(sprite66);
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ins_85(1);
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randMode(1);
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blendMode(1);
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layer(22);
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pos(270.0, 70.0, 0.0);
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type(3);
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rotate(0.0, 0.0, -3.1415927);
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rotateTime(16, 4, 0.0, 0.0, 0.0);
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scale(0.0, 0.0);
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scaleTime(8, 4, 1.5, 1.5);
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+8: // 8
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scaleTime(8, 1, 1.0, 1.0);
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+8: // 16
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type(3);
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blendMode(0);
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wait(120);
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loop {
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posTime(200, 9, 274.0, 70.0, 0.0);
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+200: // 216
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posTime(200, 9, 266.0, 70.0, 0.0);
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//posTime(200, 9, 480.0, 70.0, 0.0);
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+200: // 416
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}
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+60: // 476
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stop();
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interrupt[7]:
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+20: // 496
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colorTime(20, 4, 128, 128, 128);
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posTime(20, 4, 12.0, 420.0, 0.0);
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scaleTime(20, 4, 0.5, 0.5);
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+20: // 516
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stop();
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interrupt[8]:
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colorTime(20, 4, 255, 255, 255);
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posTime(20, 4, 32.0, 240.0, 0.0);
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scaleTime(20, 4, 1.0, 1.0);
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stop();
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interrupt[1]:
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alphaTime(15, 0, 0);
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+15: // 531
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delete();
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}
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script 7 script86 {
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sprite(sprite67);
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ins_85(1);
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randMode(1);
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blendMode(1);
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layer(22);
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pos(338.0, 136.0, 0.0);
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type(3);
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rotate(0.0, 0.0, -3.1415927);
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rotateTime(16, 4, 0.0, 0.0, 0.0);
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scale(0.0, 0.0);
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scaleTime(8, 4, 1.5, 1.5);
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+8: // 8
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scaleTime(8, 1, 1.0, 1.0);
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+8: // 16
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type(3);
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blendMode(0);
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wait(60);
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loop {
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posTime(200, 9, 334.0, 136.0, 0.0);
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+200: // 216
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posTime(200, 9, 342.0, 136.0, 0.0);
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+200: // 416
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}
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+60: // 476
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stop();
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interrupt[7]:
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+20: // 496
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colorTime(20, 4, 128, 128, 128);
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posTime(20, 4, 12.0, 420.0, 0.0);
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scaleTime(20, 4, 0.5, 0.5);
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+20: // 516
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stop();
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interrupt[8]:
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colorTime(20, 4, 255, 255, 255);
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posTime(20, 4, 32.0, 240.0, 0.0);
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scaleTime(20, 4, 1.0, 1.0);
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stop();
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interrupt[1]:
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alphaTime(15, 0, 0);
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+15: // 531
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delete();
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}
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script 8 script87 {
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sprite(sprite68);
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ins_85(1);
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randMode(1);
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blendMode(1);
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layer(22);
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pos(320.0, 218.0, 0.0);
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type(3);
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rotate(0.0, 0.0, -3.1415927);
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rotateTime(16, 4, 0.0, 0.0, 0.0);
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scale(0.0, 0.0);
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scaleTime(8, 4, 1.5, 1.5);
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+8: // 8
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scaleTime(8, 1, 1.0, 1.0);
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+8: // 16
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type(3);
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blendMode(0);
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wait(170);
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loop {
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posTime(200, 9, 316.0, 218.0, 0.0);
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+200: // 216
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posTime(200, 9, 324.0, 218.0, 0.0);
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+200: // 416
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}
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+60: // 476
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stop();
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interrupt[7]:
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+20: // 496
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colorTime(20, 4, 128, 128, 128);
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posTime(20, 4, 12.0, 420.0, 0.0);
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scaleTime(20, 4, 0.5, 0.5);
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+20: // 516
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stop();
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interrupt[8]:
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colorTime(20, 4, 255, 255, 255);
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posTime(20, 4, 32.0, 240.0, 0.0);
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scaleTime(20, 4, 1.0, 1.0);
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stop();
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interrupt[1]:
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alphaTime(15, 0, 0);
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+15: // 531
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delete();
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}
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script 9 script88 {
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sprite(sprite69);
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ins_85(1);
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randMode(1);
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blendMode(1);
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layer(22);
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pos(404.0, 314.0, 0.0);
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type(3);
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rotate(0.0, 0.0, -3.1415927);
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rotateTime(16, 4, 0.0, 0.0, 0.0);
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scale(0.0, 0.0);
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scaleTime(8, 4, 1.5, 1.5);
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+8: // 8
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scaleTime(8, 1, 1.0, 1.0);
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+8: // 16
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type(3);
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blendMode(0);
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wait(20);
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loop {
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posTime(200, 9, 408.0, 314.0, 0.0);
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+200: // 216
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posTime(200, 9, 400.0, 314.0, 0.0);
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+200: // 416
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}
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+60: // 476
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stop();
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interrupt[7]:
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+20: // 496
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colorTime(20, 4, 128, 128, 128);
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posTime(20, 4, 12.0, 420.0, 0.0);
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scaleTime(20, 4, 0.5, 0.5);
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+20: // 516
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stop();
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interrupt[8]:
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colorTime(20, 4, 255, 255, 255);
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posTime(20, 4, 32.0, 240.0, 0.0);
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scaleTime(20, 4, 1.0, 1.0);
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stop();
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interrupt[1]:
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alphaTime(15, 0, 0);
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+15: // 531
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delete();
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}
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script 10 script89 {
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sprite(sprite70);
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ins_85(1);
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randMode(1);
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blendMode(1);
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layer(22);
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pos(368.0, 392.0, 0.0);
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type(3);
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rotate(0.0, 0.0, -3.1415927);
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rotateTime(16, 4, 0.0, 0.0, 0.0);
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scale(0.0, 0.0);
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scaleTime(8, 4, 1.5, 1.5);
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+8: // 8
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scaleTime(8, 1, 1.0, 1.0);
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+8: // 16
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type(3);
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blendMode(0);
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wait(90);
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loop {
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posTime(200, 9, 371.0, 392.0, 0.0);
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+200: // 216
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posTime(200, 9, 365.0, 392.0, 0.0);
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+200: // 416
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}
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+60: // 476
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stop();
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interrupt[7]:
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+20: // 496
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colorTime(20, 4, 128, 128, 128);
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posTime(20, 4, 12.0, 420.0, 0.0);
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scaleTime(20, 4, 0.5, 0.5);
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+20: // 516
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stop();
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interrupt[8]:
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colorTime(20, 4, 255, 255, 255);
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posTime(20, 4, 32.0, 240.0, 0.0);
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scaleTime(20, 4, 1.0, 1.0);
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stop();
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interrupt[1]:
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alphaTime(15, 0, 0);
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+15: // 531
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delete();
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}
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script 11 script90 {
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sprite(sprite72);
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ins_85(1);
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randMode(1);
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type(3);
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layer(23);
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pos(320.0, 260.0, 0.0);
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posTime(16, 0, 320.0, 260.0, 0.0);
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rotateTime(16, 4, 0.0, 0.0, -0.3926991);
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//rotateTime(999999, 7, 0.0, 0.0, -0.001);
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scale(0.0, 0.1);
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scaleTime(10, 4, 1.0, 0.1);
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+10: // 10
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scaleTime(10, 4, 1.0, 1.0);
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+600: // 610
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nop();
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loop {
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+2: // 612
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blendMode(1);
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+2: // 614
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blendMode(0);
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+2: // 616
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blendMode(1);
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+2: // 618
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blendMode(0);
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+2: // 620
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blendMode(1);
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+2: // 622
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blendMode(0);
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+300: // 922
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}
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stop();
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interrupt[1]:
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alphaTime(15, 0, 0);
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+15: // 937
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delete();
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}
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script 12 script91 {
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sprite(sprite71);
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ins_85(1);
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randMode(1);
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type(0);
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layer(23);
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anchor(2, 0);
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alpha(0);
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alphaTime(60, 0, 255);
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pos(244.0, 468.0, 0.0);
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stop();
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interrupt[1]:
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alphaTime(15, 0, 0);
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+15: // 15
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delete();
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}
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